11/7/2023 0 Comments The legend continues minecraftYour overall aim being to repel the piglins, you must split your time between attack and defence. But I quickly realised that a lot of that is gone in Minecraft Legends, discarded in favour of a more linear experience with an entirely different focus. I was expecting the devs to have found a way to bring more of Minecraft's sandbox-y freedom into Minecraft Legends somehow, and that this would be the main point of differentiation from other RTS games. It's not surprising from an RTS perspective, but it's a radical shift from Minecraft's freedom of expression. But rather than placing every building block-by-block, you place down whole building templates, ready-made, for Allays to construct. You need to build walls and towers to defend friendly villages from piglins, as well as upgrade buildings to gain access to new resources, and spawners to generate friendly mobs which help you fight. Like Minecraft, building is one of the core aspects of Minecraft Legends. This movement to simplification and automation extends to building. To gather early resources like wood and stone, instead of beating trees and rocks with your bare hands you place down chests, and friendly Allays will automatically gather your requested material into the chest from the immediate vicinity. In Minecraft Legends you still directly control your player character, the Hero (whom you can customise with different premade skins), but much of the manual work from Minecraft has been simplified. It began as any normal game of Minecraft world - with gathering resources. Our look at the game itself was heavily edited, cutting past the tutorial and diving straight into an abridged look at an early mission. It all reeks of polish and a big Microsoft-fuelled budget, and despite its kiddiness I began to warm to the hosts almost immediately.Īfter that, the player was dropped into a lovely looking world, recognisably Minecraftian despite the light cel-shading and unfamiliar camera perspective. Another cinematic introduced us to the Hosts, three fully voiced characters who represent the creators of this overworld, and will help guide the player through the game and its story. This is how the campaign begins: a familiar world that wastes no time in differentiating itself from its parent game. That much is clear from the cinematics we saw in the livestream, which introduced us to the idea of a Minecraft overworld where all the usual enemies - zombies, skellies, creepers - are actually our friends, united in their horror at a piglin army spilling out of a Nether portal nearby. Like its elder sibling Minecraft Dungeons, Minecraft Legends is a very clean and polished game filled with a youthful charm designed to ensnare (predominately) a young generation. This will likely be a solid introduction to the RTS genre for a lot of players, but I came away unsure about whether the game will have enough depth to keep its prospective playerbase's attention. It's a curious blend of action adventure and RTS, one that shares Minecraft's focus on exploration, but guides the player down a stricter, simpler path of summoning friendly mobs and constructing defences to repel a Piglin invasion. I recently was treated to the most in-depth look so far at Minecraft Legends, in an hour-long livestream which gave us all some much needed answers on what manner of beast Legends actually is. And despite some fundamental changes in genre and perspective, it's something that the team behind the upcoming Minecraft Legends has tried hard to preserve. It's a promise of all the myriad adventures to come. Dropping into that first forest, punching that first tree. There's always been something quite comforting about loading into a brand new Minecraft world.
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